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Meat log mountain game cg
Meat log mountain game cg











meat log mountain game cg
  1. MEAT LOG MOUNTAIN GAME CG MANUAL
  2. MEAT LOG MOUNTAIN GAME CG PATCH
  3. MEAT LOG MOUNTAIN GAME CG FULL
meat log mountain game cg

Attempted to fix the random crash while accessing solar panels or wind turbines.Fixed sandstone ore nodes not aligning correctly to the surface that are spawned on.Fixed mining drill progress meter not updating in real-time for clients.Fixed animals sometimes playing their idle animations while walking for clients.Fixed bug where hunter woodburners would not decay with the rest of their base after being destroyed by a BCU Cracker.Fixed bug where elevator switch would not call the elevator if the elevator was over 100 floors away.Fixed audio bug where fire/generator/cooking/etc sounds would not play in heavily populated worlds.Replaced unfocalized loading screen with simple loading icon instead.Fixed bug where movement controls could still remain active while in map view.Passwords for previously joined servers will now save (so you don't have to re-enter each time you join).Fixed bug where flashlight would continue to drain its battery if removed from a weapon while turned on.If trying to join a server running a different version, the error message will now detail the exact version differences (rather than a generic error).

MEAT LOG MOUNTAIN GAME CG FULL

  • The full alpha version will now show top left while in the menu (previous the decimals were omitted).
  • Fixed scrollbars in all menus not scaling correctly to the length of the content within the scrollable window.
  • Fixed incorrect curved window snapping location.
  • meat log mountain game cg

    Passwords will now save when joining servers, and be auto-populated when rejoining from the server list.I think makes the weapons feel more weighty and immersive. Now as the player breaks into a sprint and draws the weapon in/out, sounds will play accordingly. Firearm handling sounds have been increased in volume and expanded.

    MEAT LOG MOUNTAIN GAME CG PATCH

    This type of work is hard to express in player-facing patch notes as it doesn't relate to specific features, but I think it's important to mention details when it is such a huge part of the development process. Performance and scaling has always been a top priority. What was previously pinned and constantly running below target tick rate, now sits comfortable with plenty of headroom. The impact is huge, as can be seen in these comparison stats, which shows CPU load on a server (at ~75% build capacity) with 4 concurrent players on each. I've made some sweeping changes to put almost all actors to "sleep", and wake them only on certain events, rather than each frame. The cause of this was the sheer volume of actors (things in the world) trying to tick (run code) every frame, when the vast majority (over 95%) very rarely needed to update, if ever. This would sometimes push the server tick rate down into single digits, and result in extremely delayed response times for clients, high pings (due to the server getting backup-up) and AI teleporting erratically with their movement. This was particularly noticeable for dedicated servers with 10's of thousands of buildables placed, and multiple concurrent players connected. I've always been aware that when the game world was very densely populated, the CPU would bottleneck performance. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.Big Performance/Lag Improvements at Scale:* This was the largest piece I worked on this sprint*. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.

    meat log mountain game cg

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    MEAT LOG MOUNTAIN GAME CG MANUAL

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    Meat log mountain game cg